You'd need to sink in perhaps thousands of hours! We haven't calculated as there are so many different ways of playing the game, but it's a ridiculous amount of time. If I had to pick one though, I'd have to pick Skaven - I just love the voiceovers on them.Įven though it's not even developed fully yet - have you ever calculated on how much time would be needed to complete campaign + total map domination with every single warlord available? Jim: In tabletop I play as Vampire Counts and Skaven, so I'm naturally drawn to them in Mortal Empires. Ian: To be honest whichever faction I'm playing as at the time tends to be my favourite. The second instalment had some interesting game mechanics - will the Mortal Empires expansion see some updates to the game itself?Īlongside the release of Mortal Empires will be some tweaks to the Vortex campaign in Warhammer II.īe honest - what is your favourite faction and faction leader?
#MORTAL EMPIRES NOT ING FREE#
Our intention was always to try and cover everything in the Warhammer fantasy world, and this trilogy blueprint along with its paid and free DLC is the way we will be delivering this. The Warhammer IP is so vast and varied and there's a lot left that we can tap in to. There's still plenty options for us at the moment.
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#MORTAL EMPIRES NOT ING FULL#
And obviously an even bigger map full of even more content, seriously there's hundreds of hours of fresh and exciting new gameplay here.įaction options for upcoming DLCs are diminishing - can you in any way give us a hint about we can expect DLC wise?
#MORTAL EMPIRES NOT ING UPGRADE#
The engine has had an upgrade and the Old World map will benefit from all the updates that made their way into Warhammer II, including UI improvements and the features mentioned earlier. Will anything in Mortal Empires change/upgrade the first game? As for who they will be, you'll just have to wait and see! The number of Warlords is now running at 35 - do you have an upper limit? There are countless warlords from the tabletop game that would make sense (we'd love to see Valnir the Reaper *cough*).Īs with Warhammer I the plan is always to add more content and Legendary Lords. Each race also has very different motivations and goals, so there is a lot of choice in there for players as to how they want to approach this. Playing as one of the Old World races in the Mortal Empires campaign is a very fresh experience due to all the new features packed in there and the new interactions players will have with the Warhammer II races and landmasses. However, this map features all the new features that are present in Warhammer II such as searching ruins and universal territory capture. Should we expect the mechanics from the second game to be implemented on factions from the first game - or do they remain how they were made?Įach race has their own unique mechanics so we won't be adding any to the Old World races.
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There will be a smattering of paid and free DLC in a similar way to Warhammer I. Yes! The Mortal Empires campaign is perhaps our largest example of this. Will we be seeing some free DLCs as we did with the first game? The real challenge was in realising the scale of the map while also keeping the gameplay tight enough to keep players engaged and interacting with such a vast and populated world. It's not an easy task but something we wanted to deliver for fans. GR: We understand that merging the two halves of the Warhammer world was not an easy task? It's with that in mind that we fired the following questions to game director Ian Roxburgh and lead designer Jim Whitson, who had some interesting things to tell us about the expansive sandbox campaign. With Total War: Warhammer 1 and 2 now both out in the wild, The Creative Assembly has turned its collective attention to polishing up the promised bonus campaign that takes place across the maps of both games, called Mortal Empires.